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Oneshot Rows

You only get one shot, do not miss your chance to blow

Making a Oneshot

To create a Oneshot, go to the row settings of an already created row or make a new one, and change the beat type from Classic to Oneshot. Now when you click on the timeline, you will create a Oneshot instead of a Classic beat.

Oneshot beat menu
Note that the pulse shape is a wave now.

Since a Oneshot is made of one pulse, each Oneshot will last precisely as long as its Tick value. By hovering over the Oneshot beat, a small icon will appear in the top right corner. Drag this to the right to create a loop (or modify the Loops field in the menu).

Oneshot loop demo

The Interval is the number of beats between new Oneshots, and by default this is twice the Tick. This is the standard spacing for oneshots, where the space is the same between a new Oneshot appearing and the time you hit it.

Oneshot interval 2x tick demo

Changing the Interval to be same as the tick means that every time a Oneshot ends, a new one will begin.

Oneshot interval 1x tick demo

Different Interval values can lead to very different Oneshot patterns, so pick the amount that works best for your song choice.

Cueing your Oneshots

Normal Oneshots

Now that you've placed your Oneshots, it is time to cue them. Cueing your Oneshots is an important part of levelmaking, so the player knows when to hit them.

First, click back to the Sounds tab and click on the timeline. Then scroll down in the list of events until you reach Say Ready, Get, Set, Go!.

Spotlights from the cues
Spotlights!

To cue standard Oneshots (with Interval exactly double the Tick), all you have to do is change the Tick value of the new event you created to the same amount. Then, choose if the nurse should say Rea, Dy, Get, Set, Go! or just Get, Set, Go!. Finally, move the end of the cue so that the Go! lines up with the start of the Oneshots.

Oneshot cuing demo

Once the Oneshots end, make sure to place a Stop! cue. Place a new Say Ready, Get, Set, Go! event and make the nurse say Stop!. Move this new event to the last hit of the Oneshots, and now you have properly cued your Oneshots.

You can optionally use the And cue when the last Oneshot appears, to give more warning that the Oneshots are ending.

Full Oneshot demo
The final result.

Irregular Oneshots

What if your Oneshots don't follow the normal loop? First, start with your Oneshot pattern.

Irregular Oneshots

Go to the sounds tab and place a Say Ready, Get, Set, Go! event, but now make the nurse only say Get. Place this event at the start of your first Oneshot. Then, place another event but make the nurse say Set instead. This event goes right when the Oneshot is hit. Keep repeating this process until you begin the Oneshot pattern anew.

Get and Set cues for the example

Once the cues would begin repeating, place the last Say Ready, Get, Set, Go! event and make the nurse only say Go!.

Adding Go! to the cues
You can't show the sounds tab and rows tab at the same time, but this is what it would look like.

Now move the entire set of Oneshot cues to the left, until the Go! lines up with the start of the Oneshots.

Cues all lined up
The Go! lines up in the same spot as the first Oneshot.

Finally, turn all of the Get and Set cues into Rea and Dy cues, respectively, except for the last Get and Set.

Cues with Rea and Dy

Finally, place a Stop! cue on the hit of the last Oneshot, and you'll have completely cued your Oneshots from beginning to end.

Multiple Oneshots

The above method also works if you have multiple Oneshots at a time, no extra steps are required.

Example Oneshots Corresponding cues

Squareshot

If you only need a Oneshot to happen once, instead of using the Wave option, pick Square and use One! instead of Go!. Other than that, the cueing method is the same.

Videos


Terminology

info

Interval - The amount of time between Oneshots
Squareshot - A Oneshot that only happens once, indicated by a square wave